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Broken Valley_Single player ARPG

The player wants to buy a flying machine, but the forge owner is stuck halfway up the mountain and needs help. The player sets out from the village to find the forge owner.

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Engine: Unreal Engine 5

First Step: Mission  Flow Chart

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Fast Note:

 

Eagle vision + pop-up event
Block Chaos level == Microsoft weather
Proficiency system
Reputation system
APEX battlefield performance report, Times Square maybe?
Spider-Man's signal tower be like

Jumping Exchange Floor:The floor is divided into red and blue. Each jump by the player alternates the floor’s appearance.Example: The map starts with all red floors. 0.2 seconds after the player jumps, the red floor disappears and the blue floor appears. Another jump 0.2 seconds later will toggle it back.

 

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Implementation Logic: Add a Boolean value linked to the player. Each jump toggles this Boolean from 0 to 1, or from 1 to 0. These values are linked to the red and blue colors.Difficulty Planning:Intro: From a small area to a larger one, providing a loop for players to jump back up after falling, with environmental lighting cues and player tutorials.Practice: Under the flipping floor, a damage zone (DMGZ) is established.Test: Linear jumping challenge with no room for error.

 

 

Level Commercialization:Reputation System:Screens in each core area and hotspot display world player rankings (Ref_APEX). When players complete main tasks or increase their reputation, they are showcased server-wide.Random Events:Players may encounter random events that affect the world, such as animal rescues or rainbow weather. Completing these events can boost the reputation system and provide display opportunities (Ref_Spider-Man).

 

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In-game and Out-of-game Levels:In-Game Hub:Provides main world tasks. Players can select tasks to be taken into specific levels. Levels contain collectibles required for monthly passes/access passes.World Missions:Players can choose to join others' worlds within levels, earning extra experience/profits. The jumping board gameplay supports multiplayer.Instance Levels and Special Equipment:Linked to high-difficulty areas and entry tickets (Ref_Destiny 2).

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